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NFLsim League Rules: League Officials: Commissioner:
Freddy Reyes The NFLsim League Officials will primarily be responsible for answering questions and discussing league issues that are brought forth by any NFLsim owner. These league issues can be anything that an NFLsim owner brings to the league's attention be it creation or alteration. Introduction: Goal: To create a league that resembles NFL football as closely as possible on a personal computer using .400 Software Studio's Total Pro Football 2004. The rules that follow have been created to maintain a level of fairness and playability in the NFLsim. In the event of problems not covered by these rules, the commissioner shall be the final arbiter after consulting with the league officers. All owners are expected to take part each week. If you cannot take part in any given week, notify the commissioner of this and when you expect to return. Penalties up to and including expulsion shall be considered for violations, but in the end rules can only do so much: the league can only be fun for its participants if all owners combine competitiveness with honor and decency toward their opponents. There is even a term for this combination of qualities. It's called "sportsmanship." *Introduction derived from the PNFL, a Sierra Front Page Sports Football Pro '98 league. Table of Contents
Requirements
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| Monday | Tuesday | Wednesday | Thursday | Friday | Saturday |
Sunday |
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7pm |
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S I M |
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6pm |
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S I M |
(All times are Eastern Standard)
● A new league file will be posted shortly after each simmed game.
3. Rosters and Transactions:
3.1 Trading
● Trades must be sent to the commissioner via PM on the forum by both owners involved in the deal in order to be accepted and processed.
● The trade deadline, like the NFL, will be week 6 of the regular season. Trades cannot be completed after this time.
● Any trades completed before the pre-sim upload of the current NFLsim week will be included for use in the upcoming NFLsim slate of games.
●
Any trade completed between the pre-sim upload and game time for that NFLsim
week will be processed just
prior to the games being simmed and
the traded players will be placed on the inactive roster of their new
team. This is to simulate the real life effects of joining a new team just
days before
a game. Make sure that any player you've traded is not a part of your 46 man
active roster and is not on your teams depth chart or else I
will have problems
running your team's game and will have to "auto" your depth charts
after moving the traded players to their new
teams inactive roster.
● Injured players may not be traded until they are fully recovered from injury (in order to pass a physical).
●
NFLsim owners have the right to protest any deal completed by the league.
Protests will be reviewed by the league officials and resolved before the
upcoming sim.
3.2 Free Agency
During the regular season free agency will be handled via the league forum
and manually updated by the commissioner.
FIRST THREE DAYS OF FREE AGENCY ARE DETERMINED BY RANDOM WAIVER WAIVER WIRE ORDER. AFTER THE FIRST THREE DAYS IT IS FIRST COME FIRST SERVED ON FREE AGENTS LIMITED TO TWO PER DAY.
● Free agents will be signed on a first come first serve basis except in the case of a bidding war (see below).
● Any player who is a free agent and who is currently not on waivers or part of a bidding war can be signed.
● Free agents must be signed to the exact contract they are requesting during the regular season.
●
It is the GM's responsibility to determine whether a player has cleared waivers,
is not involved in a bidding war
and is eligible to be offered a contract
as an unrestricted free agent.
●
Consider a free agent signed once a GM has posted a request on the league forum.
The only time this is not the case is when a player is eligible
for a bidding
war.
Bidding War
When a player is cut by the
Commissioner just before a sim for the sole purpose of successfully running the
sim (if a team has an invalid roster etc)
that player will skip the waiver
system and become a free agent in which case any team's GM may sign the player
on a first-come first-serve basis
after the scheduled sim time has
passed.
If, within 18 hours of the scheduled sim time, the original signing is disputed
by another owner wanting to sign that player then that player will enter
into a bidding war.
The bidding war will begin when the 2nd team shows interest by offering a
specific contract to the player greater than the 1 year deal the player would
have signed had the signing gone
uncontested. Bidding wars will last 24 hours from the time the 2nd team
initiates the war. The player will sign with
the highest bidding team at the end
of the 24 hour bidding war. Once the 2nd team initiates the war any other
team in the league may bid.
All offers must be for one year only. Any offer that gives the player a
bigger role on the team will trump any offer with a lower role regardless of
monetary value.
Note:
Any player signed before the pre-sim upload of the current NFLsim week will be
added to their team's roster in the next upload for use in that
teams next game export. Any player signed after
that point (but still before the next game) will be added just prior to
the sim and will be placed on a
teams inactive roster unless instructions are given by the team's GM to do otherwise.
3.3 Waivers
Every time you release a player from your roster that player must pass
through waivers before he is officially released.
● A player will remain on waivers for one of the four 42 hour blocks in a given week. The four times a player can clear waivers are:
12pm Sunday
6am Tuesday
12am Thursday
6pm Friday
Note: The block in which a player has cleared waivers is dependent upon which block the player was waived within (always the same block).
●
Do not abuse the NFLsim waiver system by waiving a player just minutes before a
waiver period ends. Owners who are suspected of abusing
this policy may be penalized by the league to the
best of the league's discretion.
● To officially place a player on waivers, create a thread in the Waivers forum with the players position and name as the title.
●
Any team may put a claim in on a player. If only one team puts a claim on
a player that team gets the player. When two or more teams put a
claim out
on a player the factors determining which
team gets the player goes as follows:
For the first six weeks of the season the previous year's final standings will be used to determine the waiver priority order with
the worst league
record having top priority. After week four the current season standings
will be used.
TIEBREAKERS
1) Least points scored (year-to-date)
2) Most points allowed (year-to-date)
●
Once a team successfully claims a player that team will be bumped down to the end of the waiver priority list. This list is available on the league's
homepage.
● If a player is not claimed within his 42 hour block he will become an Unrestricted Free Agent.
● Waivers are irreversible.
3.4 Practice Squads
● Players may be claimed off of another team's practice squad anytime after the league file just prior to the Week 1 games has been posted.
● Players claimed
from another team's practice squad must remain on their new teams 53 man roster
for a minimum of three weeks before they may
be released.
● Practice squad claims will be based on a first come first serve basis and will be handled in the Practice Squad Claims forum.
4. League File Management:
4.1 TPF Install
Directory
In order for files to be exported/imported correctly to the commissioner's/owner's hard-drive TPF must be installed
into the following directory:
"C:/Program Files/400 Software Studios/Total Pro Football/Saves"
4.2
Exporting Multiplayer League File:
This option should only be
clicked when an online league owner is satisfied with all of the tinkering
he/she has done with their team for their league's upcoming sim. Clicking this
button will create a file with the extension .tfc, and the team number
(done alphabetically...for instance, Philadelphia will be Team24 in a common NFL
setting). This file will be created and placed inside your Total Pro
Football-->Multiplayer-->(LeagueName) folder.
When you've completed
your online league tasks, send this file to your league commissioner.
NOTE: Do NOT proceed beyond your current place in the league. For instance, if you are re-signing players, do NOT click the Offseason Advance button and forward your file to the commissioner. It WILL NOT WORK. Leave your file where it is (in the re-signing players week) and send it to the commissioner, to ensure that it will work.
*4.2 sited from .400 Software Studios

| Green Bay | 3-1-0 |
| Minnesota | 2-2-0 |
| Chicago | 2-2-0 |
| Detroit | 1-3-0 |
| Washington | 3-1-0 |
| Philadelphia | 2-2-0 |
| Dallas | 1-3-0 |
| New York N | 1-3-0 |
| Atlanta | 3-1-0 |
| Carolina | 3-1-0 |
| Tampa Bay | 2-2-0 |
| New Orleans | 1-3-0 |
| Seattle | 4-0-0 |
| San Francisco | 2-2-0 |
| St. Louis | 2-2-0 |
| Arizona | 0-4-0 |

| Baltimore | 3-1-0 |
| Pittsburgh | 3-1-0 |
| Cincinnati | 2-2-0 |
| Cleveland | 2-2-0 |
| New England | 3-0-0 |
| Buffalo | 2-1-0 |
| Miami | 1-2-0 |
| New York A | 1-2-0 |
| Houston | 3-1-0 |
| Tennessee | 2-2-0 |
| Indianapolis | 2-2-0 |
| Jacksonville | 1-3-0 |
| San Diego | 2-2-0 |
| Kansas City | 1-3-0 |
| Oakland | 1-3-0 |
| Denver | 1-3-0 |
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